Installation sea shape with detail and movement.
One of the final outcomes of my MA Project, 'The Edge of the Goggles Are Blurry'. This is a projection of the outline of part of a wave taken from a photograph, isolated and enlarged through this mechanism, isolated from dominant colours. It is almost unrecognisable of what it is - then, do we really know everything about water?
The mechanism discussed is a light with a gobo holder. The pattern of what you are seeing was carefully traced using a laser cutting machine to be placed into the gobo holder. Therefore, the light projects through this pattern, enlarging it with sharpness onto the surface, rather than a shallow depth of field.
The orange acetate hangs between the two from invisible wire hanging from a supported structure. This loose rotation creates light moving around the room.
Blender and drone made crashing bird’s eye waves.
Textured image rocks
Rings on the side of a peak.
New Brighton Beach, UK.
An image of bubbles wrapped closely around the hand. Then, rationale for a Photogram of bubbles is to see the white outlines. The darkroom environment is calming because it has a continually running sound of water from the water tap to wash prints.
Graphical orbs of light exploring outer colours, through altering distance.
Piercing a hole through a printed image to see light as a star shape.
Click here to find out more about the making of process.
Orange gel on the light creates coloured orange light for orange and blue to combine. The angle of the paper contributes to the sharpness of the star of light, where axis plays a role in light. The light becomes like a phenomenon. The light also comes from a smaller point which seems more powerful. The image becomes like an imaginary landscape. It is an encounter of light with the edge of something. It almost becomes a surface to draw on and not something to stay away from.
The bubbles that prey in and wrap around when plummeting downwards.
Holding my breath under-water.
Morning sun on the swimming pool
Grey and white colours and this effect could later be seen with acetate.
Body parts in the water
Hammered metal similarity and a reminder of stained glass.
Tiles at the bottom of the swimming pool.
Black with blue, yellow, red. Inky blue and lighter blue
Detailed texture on swimming pool
Nearly losing the bubble. Happenings at the swimming pool. Dividing diagonally. Architecture of swimming pools.
Two different worlds
Diamond Falls, St Lucia
Blue depths and white sheen
Progressing into the water
Pushing my feet off the edge + the feet when I am swimming, colour and flash lighting informed by Diana Markosian. Most importantly, the squiggles of white light from the flash.
Wrinkled skin and plastic effect
My head upside down in the water, the pressure of the water up my nose, the water helps me to balance and hold my body for longer, feeling like a child
The sand and water, the water around my leg.
White rings round water
Orange and blue. Fried egg shell still life.
120 Medium format digitially manipulated Created for Assemblage Collective
Scafell Pike, UK
Looking at the mixing between cool and warm air with mist, using contrasting colours with gel flash, using the hand as a representation of the body, outlining with black.
Phase One camera experiment, orange light and where it hits the glass that the object would be placed on.
Vaseline like water. The wind blowing on water in Liverpool, creating the more rippled water and this water.
Colour filter excludes other visual elements to see wet rocks where the light highlights the water on the object’s surface.
Different combination nodes on Blender to create different water textures.
Shell picked up from the beach seeing a shell being washed and tossing in the sea, and how its edges are jagged from the effects of the sea, visualising black background with oranges and blue tints.
Dissolved edges Graphic Design inspired by Katerina Athanasopoulou. My digital manipulation is breaking the shell.
Diana Markosian like aesthetic
Floating in water because water is supportive.
My legs changing the direction of the incoming sea at shore and feeling the power of the water.
Inner World, following the bubbles as I make them
Wrinkled skin from prolonged time in water and pushing off the edge of the swimming pool
Brightness of light photographed with a high aperture and shutter speed
Water dripping from me as I got out of the swimming pool.
Between the sea and surface, watching the wave roll
Between the surface and depths - the only way to be with the surface and depths at the same time. The textures in this image have a textural relationship to a wire rope.
Lightness of the water
Sea on Blender using Ocean Modifiers, some foam, and adjusting Shader Editor Nodes. Then, imported into photoshop.
Graphical signs on Blender with soft lighting on a plane of an ocean.
Rock created on Blender that was developed from visiting the Lake District and observing wet and dry rocks and rocks in the lake.
Light skimming the cube
Cube of swimming pool tiles created on Blender, influenced by Matt Whitewood's Playstation series.
Water droplets screening over the cube of a swimming pool to add detail.
Seeing the mesh of the object, geographical readings, yellow as an outline colour, exploring depths in a space measured in axes. An already existing interest in mountains.
Foam of water + its long shapes + tangibility
Lithophane model with a spotlight for the viewer to study and touch tangible sea from an image.
Installation sea shape with detail and movement.
One of the final outcomes of my MA Project, 'The Edge of the Goggles Are Blurry'. This is a projection of the outline of part of a wave taken from a photograph, isolated and enlarged through this mechanism, isolated from dominant colours. It is almost unrecognisable of what it is - then, do we really know everything about water?
The mechanism discussed is a light with a gobo holder. The pattern of what you are seeing was carefully traced using a laser cutting machine to be placed into the gobo holder. Therefore, the light projects through this pattern, enlarging it with sharpness onto the surface, rather than a shallow depth of field.
The orange acetate hangs between the two from invisible wire hanging from a supported structure. This loose rotation creates light moving around the room.
Blender and drone made crashing bird’s eye waves.
Textured image rocks
Rings on the side of a peak.
New Brighton Beach, UK.
An image of bubbles wrapped closely around the hand. Then, rationale for a Photogram of bubbles is to see the white outlines. The darkroom environment is calming because it has a continually running sound of water from the water tap to wash prints.
Graphical orbs of light exploring outer colours, through altering distance.
Piercing a hole through a printed image to see light as a star shape.
Click here to find out more about the making of process.
Orange gel on the light creates coloured orange light for orange and blue to combine. The angle of the paper contributes to the sharpness of the star of light, where axis plays a role in light. The light becomes like a phenomenon. The light also comes from a smaller point which seems more powerful. The image becomes like an imaginary landscape. It is an encounter of light with the edge of something. It almost becomes a surface to draw on and not something to stay away from.
The bubbles that prey in and wrap around when plummeting downwards.
Holding my breath under-water.
Morning sun on the swimming pool
Grey and white colours and this effect could later be seen with acetate.
Body parts in the water
Hammered metal similarity and a reminder of stained glass.
Tiles at the bottom of the swimming pool.
Black with blue, yellow, red. Inky blue and lighter blue
Detailed texture on swimming pool
Nearly losing the bubble. Happenings at the swimming pool. Dividing diagonally. Architecture of swimming pools.
Two different worlds
Diamond Falls, St Lucia
Blue depths and white sheen
Progressing into the water
Pushing my feet off the edge + the feet when I am swimming, colour and flash lighting informed by Diana Markosian. Most importantly, the squiggles of white light from the flash.
Wrinkled skin and plastic effect
My head upside down in the water, the pressure of the water up my nose, the water helps me to balance and hold my body for longer, feeling like a child
The sand and water, the water around my leg.
White rings round water
Orange and blue. Fried egg shell still life.
120 Medium format digitially manipulated Created for Assemblage Collective
Scafell Pike, UK
Looking at the mixing between cool and warm air with mist, using contrasting colours with gel flash, using the hand as a representation of the body, outlining with black.
Phase One camera experiment, orange light and where it hits the glass that the object would be placed on.
Vaseline like water. The wind blowing on water in Liverpool, creating the more rippled water and this water.
Colour filter excludes other visual elements to see wet rocks where the light highlights the water on the object’s surface.
Different combination nodes on Blender to create different water textures.
Shell picked up from the beach seeing a shell being washed and tossing in the sea, and how its edges are jagged from the effects of the sea, visualising black background with oranges and blue tints.
Dissolved edges Graphic Design inspired by Katerina Athanasopoulou. My digital manipulation is breaking the shell.
Diana Markosian like aesthetic
Floating in water because water is supportive.
My legs changing the direction of the incoming sea at shore and feeling the power of the water.
Inner World, following the bubbles as I make them
Wrinkled skin from prolonged time in water and pushing off the edge of the swimming pool
Brightness of light photographed with a high aperture and shutter speed
Water dripping from me as I got out of the swimming pool.
Between the sea and surface, watching the wave roll
Between the surface and depths - the only way to be with the surface and depths at the same time. The textures in this image have a textural relationship to a wire rope.
Lightness of the water
Sea on Blender using Ocean Modifiers, some foam, and adjusting Shader Editor Nodes. Then, imported into photoshop.
Graphical signs on Blender with soft lighting on a plane of an ocean.
Rock created on Blender that was developed from visiting the Lake District and observing wet and dry rocks and rocks in the lake.
Light skimming the cube
Cube of swimming pool tiles created on Blender, influenced by Matt Whitewood's Playstation series.
Water droplets screening over the cube of a swimming pool to add detail.
Seeing the mesh of the object, geographical readings, yellow as an outline colour, exploring depths in a space measured in axes. An already existing interest in mountains.
Foam of water + its long shapes + tangibility
Lithophane model with a spotlight for the viewer to study and touch tangible sea from an image.